How to make a sprite follow a specific color in Scratch
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ColorTracker_Sam
Posted on July 24, 2025 • Advanced
🎨 Need sprite to follow specific colors
Hey everyone! I’m working on an animation project where I need a sprite to track and follow a specific color on the screen, rather than following another sprite. This would be useful for:
- Creating interactive art installations
- Building computer vision demos
- Making responsive animations
- Educational projects about color detection
Is there an efficient way to implement color tracking in Scratch? I’m looking for both accuracy and performance! 😊
ComputerVision_Expert
Replied 3 hours later • ⭐ Best Answer
Fantastic question @ColorTracker_Sam! Color tracking is a fascinating computer vision technique. Let me show you several approaches from basic to advanced:
🔍 Color Detection Algorithm Flow
Here’s how color following works:
🎨 Method 1: Basic Radial Scanning
This approach scans in a circle around the sprite:
// Create custom block: find color direction define find color direction (target color) (scan radius) set [best direction v] to [-1] set [closest distance v] to [999] set [scan angle v] to [0] // Scan in 360 degrees repeat (36) // Check every 10 degrees // Create temporary detection point set [test x v] to ((x position) + ((scan radius) * ([cos v] of (scan angle)))) set [test y v] to ((y position) + ((scan radius) * ([sin v] of (scan angle)))) // Check if color exists at this point go to x: (test x) y: (test y) if <touching color (target color)?> then set [best direction v] to (scan angle) set [closest distance v] to (scan radius) end change [scan angle v] by (10) end // Return to original position go to x: (original x) y: (original y)
🚀 Method 2: Optimized Grid Search
More efficient approach using a grid pattern:
// Custom block: smart color search define smart color search (target color) set [found color v] to [false] set [search size v] to [20] // Start with small search area repeat until <(found color) = [true]> set [grid x v] to (0 - (search size)) repeat ((search size) * (2)) set [grid y v] to (0 - (search size)) repeat ((search size) * (2)) // Test this grid position go to x: ((x position) + (grid x)) y: ((y position) + (grid y)) if <touching color (target color)?> then set [target x v] to (x position) set [target y v] to (y position) set [found color v] to [true] stop [this script v] end change [grid y v] by (5) // Grid step size end change [grid x v] by (5) end // Expand search area if not found change [search size v] by (20) if <(search size) > [200]> then stop [this script v] // Give up if too far end end
🎯 Method 3: Intelligent Following System
Complete system with smooth movement:
when flag clicked set [target color v] to [#ff0000] // Red color set [follow speed v] to [3] set [detection range v] to [50] forever // Store current position set [original x v] to (x position) set [original y v] to (y position) // Find the color smart color search (target color) if <(found color) = [true]> then // Calculate direction to color set [dx v] to ((target x) - (original x)) set [dy v] to ((target y) - (original y)) set [distance v] to ([sqrt v] of (((dx) * (dx)) + ((dy) * (dy)))) // Move toward color if not too close if <(distance) > [10]> then // Normalize direction and apply speed set [move x v] to (((dx) / (distance)) * (follow speed)) set [move y v] to (((dy) / (distance)) * (follow speed)) // Smooth movement go to x: ((original x) + (move x)) y: ((original y) + (move y)) // Point toward the color point in direction ([atan2 v] of (dy) (dx)) end else // Color not found - search behavior turn right (5) degrees move (2) steps end wait (0.05) seconds // Control update rate end
⚡ Method 4: High-Performance Version
Optimized for better performance:
// Use smaller detection sprite for efficiency when flag clicked switch costume to [detector v] // 1x1 pixel costume set [ghost v] effect to (100) // Make invisible forever // Quick spiral search pattern set [spiral radius v] to [5] set [spiral angle v] to [0] set [found v] to [false] repeat (20) // Limit search iterations // Spiral outward set [test x v] to ((x position) + ((spiral radius) * ([cos v] of (spiral angle)))) set [test y v] to ((y position) + ((spiral radius) * ([sin v] of (spiral angle)))) go to x: (test x) y: (test y) if <touching color [#ff0000]?> then // Found color - move main sprite broadcast [move to color v] set [color x v] to (x position) set [color y v] to (y position) set [found v] to [true] stop [this script v] end // Expand spiral change [spiral angle v] by (30) change [spiral radius v] by (2) end if <(found) = [false]> then // Random search if spiral fails go to x: (pick random (-200) to (200)) y: (pick random (-150) to (150)) end end // Main sprite responds to color detection when I receive [move to color v] glide (0.2) secs to x: (color x) y: (color y)
🎨 Advanced Features
Add these enhancements for professional results:
// Color tolerance for better matching define color matches (test color) (target color) (tolerance) set [r diff v] to ([abs v] of (([r v] of (test color)) - ([r v] of (target color)))) set [g diff v] to ([abs v] of (([g v] of (test color)) - ([g v] of (target color)))) set [b diff v] to ([abs v] of (([b v] of (test color)) - ([b v] of (target color)))) set [total diff v] to (((r diff) + (g diff)) + (b diff)) if <(total diff) < (tolerance)> then set [color match v] to [true] else set [color match v] to [false] end // Smooth following with easing define smooth follow (target x) (target y) (speed) set [current x v] to (x position) set [current y v] to (y position) set [lerp factor v] to ((speed) / (100)) set [new x v] to (((target x) * (lerp factor)) + ((current x) * ((1) - (lerp factor)))) set [new y v] to (((target y) * (lerp factor)) + ((current y) * ((1) - (lerp factor)))) go to x: (new x) y: (new y)
💡 Pro Tips
- Use small detection sprites: 1x1 or 2x2 pixel costumes for efficiency
- Limit search area: Don’t scan the entire screen every frame
- Add color tolerance: Account for slight color variations
- Implement prediction: Anticipate where the color might move
- Use “run without screen refresh”: For detection blocks to improve performance
This creates smooth, responsive color tracking that works great for interactive projects! 🎯
ColorTracker_Sam
Replied 2 hours later
@ComputerVision_Expert This is absolutely amazing! 🤩
I implemented the optimized grid search method and it works perfectly for my animation project. The sprite now smoothly follows the red elements in my artwork as they move around.
The performance tips made a huge difference - using the 1x1 detection sprite and limiting the search area keeps everything running smoothly even with complex backgrounds.
ArtInstallation_Maya
Replied 4 hours later
This is perfect for interactive art! 🎨 Here are some creative applications I’ve used:
🎭 Creative Project Ideas
- Interactive paintings: Sprites react to colored brushstrokes
- Music visualization: Characters follow colored sound waves
- Educational demos: Show how computer vision works
- Responsive installations: Art that reacts to colored objects
// Multi-color tracking system when flag clicked set [tracking colors v] to [red blue green yellow] set [current color index v] to [1] forever set [current color v] to (item (current color index) of (tracking colors)) smart color search (current color) if <(found color) = [true]> then // Create trail effect create clone of [trail v] // Switch to next color change [current color index v] by (1) if <(current color index) > (length of (tracking colors))> then set [current color index v] to [1] end end end
The possibilities are endless when you combine color tracking with creativity! 🌈
Vibelf_Community
Pinned Message • Moderator
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