Creating smooth scrolling without white gaps in Scratch
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ScrollMaster_Dev
Posted on January 23, 2024 • Advanced
📜 Scrolling implementation issues
I’m working on a side-scrolling platformer game and I’ve managed to create a basic scrolling system, but there’s a major problem - ugly white gaps appear during scrolling!
Here’s what I’m experiencing:
- White spaces appear at the edges when scrolling
- Background doesn’t seamlessly connect
- Jerky movement instead of smooth scrolling
- Objects don’t stay properly aligned with the camera
I know scrolling is challenging to implement correctly. Has anyone solved this issue? I need help creating a professional-looking scrolling system! 🎮
CameraSystem_Pro
Replied 2 hours later • ⭐ Best Answer
Excellent question @ScrollMaster_Dev! Smooth scrolling is indeed challenging, but I’ll show you how to create a professional camera system that eliminates those white gaps completely.
🎯 Scrolling System Architecture
Here’s how a proper scrolling system works:
🔧 Step 1: Camera Variables Setup
First, create the essential camera variables:
when flag clicked // Initialize camera system set [camera x v] to [0] set [camera y v] to [0] set [camera target x v] to [0] set [camera target y v] to [0] set [camera smooth v] to [0.1] // Smoothing factor
📹 Step 2: Smooth Camera Following
Create a smooth camera that follows the player:
when flag clicked forever // Set camera target to player position set [camera target x v] to ((player x) - [240]) set [camera target y v] to ((player y) - [180]) // Smooth camera movement (lerp) change [camera x v] by (((camera target x) - (camera x)) * (camera smooth)) change [camera y v] by (((camera target y) - (camera y)) * (camera smooth)) end
🌍 Step 3: Background Infinite Scrolling
For seamless background scrolling without white gaps:
// Background sprite code when flag clicked set size to [200] % forever // Position relative to camera set x to ((background offset x) - (camera x)) set y to ((background offset y) - (camera y)) // Infinite tiling - reset when off screen if <(x position) < [-720]> then change [background offset x v] by [960] end if <(x position) > [720]> then change [background offset x v] by [-960] end end
🎨 Step 4: Multi-Layer Parallax System
Create depth with different scrolling speeds:
// Far background (mountains) when flag clicked forever set x to ((0) - ((camera x) * [0.2])) set y to ((0) - ((camera y) * [0.2])) end // Mid background (trees) when flag clicked forever set x to ((0) - ((camera x) * [0.6])) set y to ((0) - ((camera y) * [0.6])) end // Foreground (platforms) when flag clicked forever set x to ((platform world x) - (camera x)) set y to ((platform world y) - (camera y)) end
🔄 Step 5: Advanced Infinite Scrolling
For truly seamless scrolling, use this clone-based system:
// Background tile sprite when flag clicked set [tile width v] to [480] set [my tile id v] to [0] create clone of [myself v] set [my tile id v] to [1] create clone of [myself v] set [my tile id v] to [2] when I start as a clone forever // Calculate tile position set [tile x v] to (((my tile id) * (tile width)) - (camera x)) go to x: (tile x) y: [0] // Wrap around when off screen if <(tile x) < [-720]> then change [my tile id v] by [3] end if <(tile x) > [720]> then change [my tile id v] by [-3] end end
⚡ Step 6: Performance Optimization
Optimize for smooth 60 FPS scrolling:
// Only update when camera actually moves when flag clicked set [last camera x v] to (camera x) forever if <not <(camera x) = (last camera x)>> then broadcast [camera moved v] set [last camera x v] to (camera x) end end // Background sprites listen for camera updates when I receive [camera moved v] set x to ((world x) - (camera x)) set y to ((world y) - (camera y))
This system eliminates white gaps by ensuring backgrounds always cover the entire screen with proper tiling! 🎮✨
ScrollMaster_Dev
Replied 1 hour later
@CameraSystem_Pro This is incredible! 🤩 The parallax system and infinite tiling completely solved my white gap problem!
The smooth camera following makes such a huge difference - my game now feels professional. Thank you for the detailed explanation and optimization tips!
ParallaxExpert_Mike
Replied 3 hours later
Great solution! Here are some additional pro tips for advanced scrolling effects:
- Camera shake: Add screen shake for impacts and explosions
- Zoom effects: Implement smooth zoom in/out for dramatic moments
- Camera bounds: Limit camera movement to prevent showing empty areas
- Look-ahead: Make camera slightly lead player movement direction
These techniques will make your scrolling system even more polished! 🎬
Vibelf_Community
Pinned Message • Moderator
🚀 Master Advanced Game Development
Fantastic scrolling discussion! For developers looking to create even more sophisticated camera systems and game mechanics, our community can help you implement:
- 🎬 Cinematic camera movements
- 🌊 Dynamic parallax effects
- ⚡ Performance-optimized rendering
- 🎮 Advanced game feel techniques
📚 Related Topics
Ready to create AAA-quality camera systems? Get expert guidance from our game development mentors in the Vibelf app!