How to detect turbo mode in Scratch projects
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GameGuardian_Alex
Posted on January 22, 2024 • Advanced
🛡️ Need turbo mode detection for fair leaderboards
Hey everyone! I’m creating a competitive game with a leaderboard system where players compete for the fastest completion times. The problem is that turbo mode gives players an unfair advantage by speeding up the game loop.
- Want to maintain fair competition in my leaderboard
- Need to detect when players are using turbo mode
- Looking for reliable detection methods that can’t be easily bypassed
Any advanced programmers know how to implement this? I want to ensure my leaderboard only shows legitimate times! 🏆
AntiCheat_Master
Replied 1 hour later • ⭐ Best Answer
Great question @GameGuardian_Alex! Turbo mode detection is crucial for competitive games. Here are several reliable methods:
🎯 Method 1: Position-Based Detection
This method uses the fact that turbo mode speeds up loops but not timers:
when flag clicked set [x position v] to [0] forever change [x position v] by [1] if <(x position) > [40]> then broadcast [turbo mode detected v] stop [all v] end end when flag clicked forever set [x position v] to [0] wait (1) seconds end
⏱️ Method 2: FPS Counter Detection
A more sophisticated approach using frame rate detection:
when flag clicked set [time v] to ((86400) * (days since 2000)) set [fps v] to [30] wait (0) seconds // prevents fps from going to Infinity forever set [fps v] to ((1) / (((86400) * (days since 2000)) - (time))) set [time v] to ((86400) * (days since 2000)) if <(fps) > [40]> then broadcast [turbo detected v] say [Turbo mode detected! Please disable it.] for (3) seconds stop [all v] end end
🔒 Method 3: Multi-Layer Detection
Combine multiple detection methods for better reliability:
// Detection sprite setup when flag clicked set [detection count v] to [0] set [turbo detected v] to [false] // Timer-based detection when flag clicked set [timer check v] to [0] forever change [timer check v] by [1] wait (0.1) seconds if <(timer check) > [4]> then change [detection count v] by [1] set [timer check v] to [0] end end // Loop-based detection when flag clicked set [loop check v] to [0] forever change [loop check v] by [1] if <(loop check) > [100]> then change [detection count v] by [1] set [loop check v] to [0] end end // Final verification when flag clicked forever if <(detection count) > [2]> then set [turbo detected v] to [true] broadcast [game over - cheating v] stop [all v] end wait (1) seconds set [detection count v] to [0] end
🚀 Method 4: Advanced Timestamp Detection
For the most accurate detection, use real-world timestamps:
when flag clicked set [start time v] to ((86400) * (days since 2000)) set [frame count v] to [0] set [expected fps v] to [30] forever change [frame count v] by [1] set [current time v] to ((86400) * (days since 2000)) set [elapsed time v] to ((current time) - (start time)) if <(elapsed time) > [1]> then set [actual fps v] to ((frame count) / (elapsed time)) if <(actual fps) > ((expected fps) * [1.3])> then say [Turbo mode detected! Disabling leaderboard submission.] for (3) seconds set [leaderboard enabled v] to [false] end set [start time v] to (current time) set [frame count v] to [0] end end
💡 Implementation Tips
- Hide detection sprites: Make them invisible or use existing sprites
- Multiple thresholds: Use different sensitivity levels for warnings vs. blocking
- Grace period: Allow brief spikes to account for lag
- User feedback: Clearly communicate when turbo mode is detected
These methods will effectively protect your leaderboard integrity! 🛡️
GameGuardian_Alex
Replied 45 minutes later
@AntiCheat_Master This is absolutely perfect! 🎉
I implemented the multi-layer detection and it works flawlessly. My leaderboard is now protected and players can’t cheat their way to the top. The timestamp method is particularly clever!
One question - should I also add a warning system before completely blocking the player?
FairPlay_Specialist
Replied 2 hours later
@GameGuardian_Alex Absolutely! Here’s a progressive warning system:
when I receive [turbo detected v] if <(warning count) < [3]> then change [warning count v] by [1] say (join [Warning ] (join (warning count) [/3: Please disable turbo mode!])) for (2) seconds else say [Turbo mode detected 3 times. Leaderboard disabled.] for (3) seconds set [leaderboard enabled v] to [false] broadcast [player banned v] end
This gives players a chance to correct their behavior before permanent consequences. Great for user experience! 👍
Vibelf_Community
Pinned Message • Moderator
🛡️ Master Advanced Anti-Cheat Systems
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- 🔍 Advanced cheat detection algorithms
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