Building an AI Learning Program in Scratch
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AIEnthusiast_Dev
Posted on January 23, 2024 • Advanced
🤖 How to create an AI learning program in Scratch?
Hey everyone! I’ve been researching AI and machine learning concepts and I’m fascinated by the idea of creating a learning program in Scratch. I understand the basic concepts but I’m not sure how to implement them given Scratch’s limitations.
I’m particularly interested in:
- Simple neural network implementations
- Pattern recognition systems
- Decision tree algorithms
- Working around the 5MB project size limit
- Efficient data storage techniques
I know it’s challenging, but I’d love to explore what’s possible! Any guidance on where to start would be amazing! 🧠
MachineLearning_Pro
Replied 4 hours later • ⭐ Best Answer
Excellent question @AIEnthusiast_Dev! While Scratch has limitations, you can definitely create impressive AI-like programs. Here’s a comprehensive guide to get you started:
🧠 AI Learning Program Architecture
Here’s how a simple AI learning system works in Scratch:
🔧 Method 1: Simple Neural Network
Let’s start with a basic perceptron that can learn simple patterns:
// Initialize neural network when flag clicked // Create weight variables for a simple 2-input perceptron set [weight1 v] to (pick random [-1] to [1]) set [weight2 v] to (pick random [-1] to [1]) set [bias v] to (pick random [-1] to [1]) set [learning rate v] to [0.1] // Training data (XOR problem simplified) set [training data v] to [0,0,0|0,1,1|1,0,1|1,1,0] set [current example v] to [1]
// Training function define train network set [input1 v] to (item [1] of (split (item (current example) of (split (training data) by [|])) by [,])) set [input2 v] to (item [2] of (split (item (current example) of (split (training data) by [|])) by [,])) set [expected output v] to (item [3] of (split (item (current example) of (split (training data) by [|])) by [,])) // Forward pass set [weighted sum v] to (((input1) * (weight1)) + ((input2) * (weight2)) + (bias)) if <(weighted sum) > [0]> then set [actual output v] to [1] else set [actual output v] to [0] end // Calculate error and update weights set [error v] to ((expected output) - (actual output)) change [weight1 v] by ((learning rate) * (error) * (input1)) change [weight2 v] by ((learning rate) * (error) * (input2)) change [bias v] by ((learning rate) * (error))
🌳 Method 2: Decision Tree Learning
Create a decision tree that learns from examples:
// Decision tree implementation when flag clicked // Initialize decision tree structure set [tree rules v] to [] set [training examples v] to [sunny,hot,high,weak,no|sunny,hot,high,strong,no|overcast,hot,high,weak,yes|rainy,mild,high,weak,yes] define build decision tree // Simplified decision tree learning repeat (length of (split (training examples) by [|])) set [example v] to (item (counter) of (split (training examples) by [|])) set [features v] to (split (example) by [,]) // Extract features set [weather v] to (item [1] of (features)) set [temperature v] to (item [2] of (features)) set [humidity v] to (item [3] of (features)) set [wind v] to (item [4] of (features)) set [play v] to (item [5] of (features)) // Build simple rules if <(weather) = [overcast]> then add [overcast->yes] to [tree rules v] end if <(humidity) = [high]> then if <(wind) = [strong]> then add [high_humidity+strong_wind->no] to [tree rules v] end end end
🎯 Method 3: Pattern Recognition
Create a system that recognizes and learns visual patterns:
// Pattern recognition system when flag clicked // Initialize pattern storage set [learned patterns v] to [] set [pattern confidence v] to [] define learn pattern (pattern data) // Store pattern as costume or list data if <(pattern data) contains [known pattern]> then // Increase confidence set [confidence v] to (item (position of (pattern data) in [learned patterns v]) of [pattern confidence v]) replace item (position of (pattern data) in [learned patterns v]) of [pattern confidence v] with ((confidence) + [1]) else // Add new pattern add (pattern data) to [learned patterns v] add [1] to [pattern confidence v] end define recognize pattern (input pattern) set [best match v] to [] set [highest similarity v] to [0] repeat (length of [learned patterns v]) set [similarity v] to (calculate similarity (input pattern) (item (counter) of [learned patterns v])) if <(similarity) > (highest similarity)> then set [highest similarity v] to (similarity) set [best match v] to (item (counter) of [learned patterns v]) end end if <(highest similarity) > [0.7]> then say (join [Recognized: ] (best match)) for [2] seconds else say [Unknown pattern - learning...] for [2] seconds learn pattern (input pattern) end
💾 Method 4: Efficient Data Storage
Work around Scratch’s limitations with smart data storage:
// Data compression and storage define compress data (raw data) // Use costume-based storage for large datasets set [compressed v] to [] repeat (length of (raw data)) set [value v] to (item (counter) of (raw data)) // Convert to shorter representation if <(value) = [0]> then set [compressed v] to (join (compressed) [.]) else set [compressed v] to (join (compressed) [#]) end end // Store in costume names or backdrop switching switch costume to (compressed) define load compressed data // Retrieve data from costume set [costume data v] to (costume [name v]) set [decompressed v] to [] repeat (length of (costume data)) set [char v] to (letter (counter) of (costume data)) if <(char) = [.]> then add [0] to [decompressed v] else add [1] to [decompressed v] end end
🚀 Method 5: Advanced Techniques
For more sophisticated AI behavior:
// Genetic algorithm for optimization when flag clicked set [population size v] to [20] set [generation v] to [1] define create population delete all of [population v] repeat (population size) // Create random individual (weights for neural network) set [individual v] to [] repeat [5] // 5 weights add (pick random [-10] to [10]) to [individual v] end add (individual) to [population v] end define evolve population // Evaluate fitness of each individual repeat (length of [population v]) set [fitness v] to (evaluate fitness (item (counter) of [population v])) replace item (counter) of [fitness scores v] with (fitness) end // Select best individuals and create new generation set [new population v] to [] repeat (population size) set [parent1 v] to (select best individual) set [parent2 v] to (select best individual) set [child v] to (crossover (parent1) (parent2)) set [child v] to (mutate (child)) add (child) to [new population v] end set [population v] to (new population) change [generation v] by [1]
⚡ Optimization Tips
Make your AI programs run efficiently:
- Batch Processing: Process multiple examples at once
- Simplified Models: Use smaller networks and fewer parameters
- Smart Caching: Store frequently used calculations
- Progressive Learning: Start simple and add complexity
// Efficient training loop when flag clicked set [batch size v] to [5] set [epoch v] to [1] repeat [100] // 100 epochs set [batch start v] to [1] repeat until <(batch start) > (length of [training data v])> // Process batch repeat (batch size) if <((batch start) + (counter)) ≤ (length of [training data v])> then train on example ((batch start) + (counter)) end end change [batch start v] by (batch size) end // Show progress if <((epoch) mod [10]) = [0]> then say (join [Epoch: ] (epoch)) for [1] seconds end change [epoch v] by [1] end
Remember: Start with simple concepts and gradually build complexity. AI in Scratch is about understanding the principles rather than creating production-ready models! 🎓
DataScientist_Alex
Replied 2 hours later
@MachineLearning_Pro This is fantastic! I’d like to add that you can also use costume-based storage for neural network weights:
// Store weights in costume pixel data define save weights to costume set [weight string v] to [] repeat (length of [weights v]) set [weight string v] to (join (weight string) (join (item (counter) of [weights v]) [,])) end // Use the weight string as costume name or encode in pixels switch costume to (weight string)
This technique can store much more data than variables alone! 💾
AIEnthusiast_Dev
Replied 1 hour later
@MachineLearning_Pro @DataScientist_Alex This is incredible! Thank you both! 🤯
I successfully implemented a simple perceptron that can learn basic patterns. The costume storage technique is genius! One question - how can I visualize the learning process to see how the AI improves over time?
Vibelf_Community
Pinned Message • Moderator
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