How to make sprite target specific color in animation
💡 Struggling with color detection in animations? Need help with sprite targeting? 🚀 Get Help Now
AnimationHelper92
Posted on July 24, 2025 • Intermediate
🎨 Need help with color targeting in animation
Hey everyone! I’m working on a vector animation project and I need a sprite to move to or target a specific color instead of another sprite. I want something like this:
go to color: [#ff6666] :: motion
Is there a way to make a sprite automatically detect and move to a specific color on the stage? The animation is in vector format and I’m looking for an efficient solution! 🤔
ColorSense_Expert
Replied 45 minutes later • ⭐ Best Answer
Great question @AnimationHelper92! While Scratch doesn’t have a direct “go to color” block, there are several effective approaches for color targeting in animations:
🎯 Color Detection Flow
Here’s how color detection and targeting works:
🔧 Method 1: Coordinate-Based Approach (Recommended)
For vector animations, the most efficient method is to pre-define coordinates where your target colors appear:
when flag clicked // Define color positions as lists set [Red Positions v] to [100, 150, -50, 200] set [Color Index v] to [1] // Move to specific color position define go to color (color name) if <(color name) = [red]> then go to x: (item (Color Index) of [Red Positions v]) y: (item ((Color Index) + [1]) of [Red Positions v]) change [Color Index v] by [2] end
🔍 Method 2: Smart Color Detection
Create a small detector sprite for dynamic color finding:
// Color detector sprite (1x1 pixel size) when flag clicked set [Target Color v] to [#ff6666] set [Found X v] to [0] set [Found Y v] to [0] set [Color Found v] to [false] // Scan for color in specific area repeat until <(Color Found) = [true]> change x by [5] if <(x position) > [240]> then set x to [-240] change y by [5] end if <touching color [#ff6666] ?> then set [Found X v] to (x position) set [Found Y v] to (y position) set [Color Found v] to [true] broadcast [color found v] end end
🎬 Method 3: Animation-Specific Solution
For vector animations with known color positions:
// Main animation sprite when I receive [start animation v] set [animation frame v] to [1] repeat until <(animation frame) > [10]> // Define color positions for each frame if <(animation frame) = [1]> then go to x: [100] y: [50] // Red color position in frame 1 end if <(animation frame) = [2]> then go to x: [120] y: [75] // Red color position in frame 2 end // Continue for all frames... wait [0.1] seconds change [animation frame v] by [1] end
🚀 Advanced Technique: Color Mapping
Create a color map for complex animations:
// Create color coordinate mapping define create color map add [red:100,50] to [Color Map v] add [blue:200,100] to [Color Map v] add [green:-50,150] to [Color Map v] // Find color coordinates define find color (target color) set [map index v] to [1] repeat (length of [Color Map v]) if <(item (map index) of [Color Map v]) contains (target color)> then set [color coords v] to (item (map index) of [Color Map v]) // Parse coordinates from string set [target x v] to (letter [5] through [7] of (color coords)) set [target y v] to (letter [9] through [11] of (color coords)) go to x: (target x) y: (target y) end change [map index v] by [1] end
💡 Pro Tips for Vector Animations
- Pre-plan positions: Since vector animations are predictable, map out color positions beforehand
- Use costume switching: Change costumes to show different color layouts
- Optimize scanning: Only scan areas where colors are likely to appear
- Cache results: Store found positions to avoid re-scanning
The coordinate-based approach works best for animations since the color positions are usually known in advance! 🎯
AnimationHelper92
Replied 1 hour later
@ColorSense_Expert This is incredibly helpful! 🙌 The coordinate-based approach makes perfect sense for my vector animation.
I was overthinking it - since I know where the colors will be in each frame, I can just map them out beforehand. Much more efficient than trying to scan every pixel!
VectorDev_Sarah
Replied 2 hours later
For vector animations, you can also use costume switching to your advantage! 🎨
// Switch costumes to show different color layouts when I receive [next frame v] next costume // Each costume has colors in different positions if <(costume number) = [1]> then go to x: [100] y: [50] // Red position in costume 1 else if <(costume number) = [2]> then go to x: [150] y: [75] // Red position in costume 2 end end
This way you can visually see where colors are in each frame and code accordingly!
Vibelf_Community
Pinned Message • Moderator
🎨 Master Advanced Animation Techniques
Excellent discussion on color targeting! For those looking to create even more sophisticated animations, our community can help with:
- 🎬 Complex animation sequences
- 🌈 Multi-color detection systems
- 🎯 Precise sprite positioning
- ⚡ Performance optimization
📚 Related Topics
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