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Creating a customer order system for cake building games

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BC

BakingGame_Chef

Posted on August 5, 2024 • Intermediate

🍰 Need help with cake building game mechanics

Hi everyone! I’m working on a cake building game where players create custom cakes for customers. I’m having trouble with two main issues:

  • How to make customers only accept cakes that have the specific toppings they ordered
  • How to add failure conditions to make the game more challenging

Right now customers eat any cake regardless of what’s on it, and there’s no way to fail. I want to make it more realistic where customers have specific requirements and will reject incorrect orders. Any help would be greatly appreciated!

GM

GameMechanics_Master

Replied 1 hour later • ⭐ Best Answer

Excellent question @BakingGame_Chef! Creating a proper customer order system is key to making engaging food games. Here’s a comprehensive solution:

🍰 Customer Order System Flow

Here’s how the cake building and order validation system works:

flowchart TD A[🚩 Game Start] --> B[🎲 Generate Customer Order] B --> C[📋 Display Order Requirements] C --> D[👨‍🍳 Player Builds Cake] D --> E[🍰 Player Submits Cake] E --> F{🔍 Order Validation} F --> G{✅ All Requirements Met?} G -->|Yes| H[😊 Customer Happy] G -->|No| I[😞 Customer Disappointed] H --> J[💰 Earn Money] J --> K[📈 Increase Score] K --> L[⭐ Customer Satisfaction +] I --> M[💸 Lose Money] M --> N[📉 Decrease Score] N --> O[😡 Customer Satisfaction -] L --> P{🎯 Game Continue?} O --> Q{💔 Satisfaction Too Low?} Q -->|Yes| R[💀 Game Over] Q -->|No| P P -->|Yes| S[🆕 New Customer] P -->|No| T[🏆 Level Complete] S --> B T --> U[🎉 Victory Screen] style A fill:#e1f5fe style B fill:#f3e5f5 style H fill:#e8f5e8 style I fill:#ffebee style J fill:#e8f5e8 style M fill:#ffcdd2 style R fill:#f44336,color:#fff style U fill:#4caf50,color:#fff

📋 Step 1: Customer Order System

First, create variables to track customer orders and cake ingredients:

    when flag clicked
// Customer order variables
set [customer_wants_chocolate v] to [false]
set [customer_wants_strawberry v] to [false]
set [customer_wants_vanilla v] to [false]
set [customer_wants_sprinkles v] to [false]

// Player's cake variables
set [cake_has_chocolate v] to [false]
set [cake_has_strawberry v] to [false]
set [cake_has_vanilla v] to [false]
set [cake_has_sprinkles v] to [false]

// Game state
set [customer_satisfaction v] to [100]
set [orders_completed v] to [0]
set [failed_orders v] to [0]
  

🎲 Step 2: Generate Random Customer Orders

Create a system to generate random customer requests:

    define generate new customer order
// Reset previous order
set [customer_wants_chocolate v] to [false]
set [customer_wants_strawberry v] to [false]
set [customer_wants_vanilla v] to [false]
set [customer_wants_sprinkles v] to [false]

// Generate random order (1-3 toppings)
set [num_toppings v] to (pick random [1] to [3])
repeat (num_toppings)
set [random_topping v] to (pick random [1] to [4])
if <(random_topping) = [1]> then
set [customer_wants_chocolate v] to [true]
end
if <(random_topping) = [2]> then
set [customer_wants_strawberry v] to [true]
end
if <(random_topping) = [3]> then
set [customer_wants_vanilla v] to [true]
end
if <(random_topping) = [4]> then
set [customer_wants_sprinkles v] to [true]
end
end

// Display order to player
broadcast [show customer order v]
  

🍰 Step 3: Track Cake Building

When player adds toppings to the cake:

    // When chocolate topping is clicked
when this sprite clicked
if <(cake_has_chocolate) = [false]> then
set [cake_has_chocolate v] to [true]
switch costume to [chocolate added v]
play sound [topping add v]
else
set [cake_has_chocolate v] to [false]
switch costume to [no chocolate v]
play sound [topping remove v]
end

// Repeat similar code for other toppings
// (strawberry, vanilla, sprinkles)
  

✅ Step 4: Order Validation System

Check if the cake matches the customer’s order:

    define check order correctness
set [order_correct v] to [true]

// Check each required topping
if <(customer_wants_chocolate) = [true]> then
if <(cake_has_chocolate) = [false]> then
set [order_correct v] to [false]
end
end
if <(customer_wants_strawberry) = [true]> then
if <(cake_has_strawberry) = [false]> then
set [order_correct v] to [false]
end
end
if <(customer_wants_vanilla) = [true]> then
if <(cake_has_vanilla) = [false]> then
set [order_correct v] to [false]
end
end
if <(customer_wants_sprinkles) = [true]> then
if <(cake_has_sprinkles) = [false]> then
set [order_correct v] to [false]
end
end

// Check for unwanted toppings
if <(customer_wants_chocolate) = [false]> then
if <(cake_has_chocolate) = [true]> then
set [order_correct v] to [false]
end
end
// Repeat for other toppings...
  

🎯 Step 5: Customer Response System

Handle customer reactions to correct/incorrect orders:

    when I receive [serve cake v]
check order correctness

if <(order_correct) = [true]> then
// Successful order
change [orders_completed v] by [1]
change [customer_satisfaction v] by [10]
say [Perfect! Thank you!] for [2] seconds
play sound [customer happy v]
change [score v] by [100]
else
// Failed order
change [failed_orders v] by [1]
change [customer_satisfaction v] by [-20]
say [This isn't what I ordered!] for [2] seconds
play sound [customer angry v]
change [score v] by [-50]
end

// Reset cake for next order
reset cake toppings
generate new customer order
  

⚠️ Step 6: Failure Conditions

Add ways for players to fail:

    when flag clicked
set [time_limit v] to [60]  // 60 seconds per order
set [max_failed_orders v] to [3]

forever
// Time pressure
if <(time_limit) > [0]> then
change [time_limit v] by [-1]
wait [1] seconds
else
// Time's up!
say [Too slow! Customer left angry!] for [2] seconds
change [failed_orders v] by [1]
change [customer_satisfaction v] by [-30]
set [time_limit v] to [60]
generate new customer order
end

// Check game over conditions
if <(failed_orders) ≥ (max_failed_orders)> then
broadcast [game over v]
stop [all v]
end
if <(customer_satisfaction) ≤ [0]> then
broadcast [game over v]
stop [all v]
end
end
  

🎨 Step 7: Visual Order Display

Show customer orders clearly:

    when I receive [show customer order v]
// Create order display
set [order_text v] to [I want: ]
if <(customer_wants_chocolate) = [true]> then
set [order_text v] to (join (order_text) [🍫 ])
end
if <(customer_wants_strawberry) = [true]> then
set [order_text v] to (join (order_text) [🍓 ])
end
if <(customer_wants_vanilla) = [true]> then
set [order_text v] to (join (order_text) [🍦 ])
end
if <(customer_wants_sprinkles) = [true]> then
set [order_text v] to (join (order_text) [✨ ])
end

say (order_text) for [5] seconds
  

This system creates engaging gameplay with clear objectives and meaningful consequences! 🎮

BC

BakingGame_Chef

Replied 2 hours later

@GameMechanics_Master This is absolutely amazing! Thank you so much! 🍰✨

The order validation system works perfectly, and the failure conditions make the game so much more engaging. One question - how can I add different difficulty levels with more complex orders?

DL

DifficultyLevel_Pro

Replied 1 hour later

@BakingGame_Chef Great question! Here’s how to add progressive difficulty:

    define set difficulty level (level)
if <(level) = [1]> then
set [max_toppings v] to [2]
set [time_limit v] to [90]
set [special_requests v] to [false]
end
if <(level) = [2]> then
set [max_toppings v] to [4]
set [time_limit v] to [60]
set [special_requests v] to [true]
end
if <(level) = [3]> then
set [max_toppings v] to [6]
set [time_limit v] to [45]
set [special_requests v] to [true]
set [rush_orders v] to [true]  // Multiple customers at once
end
  

You can also add special cake shapes, dietary restrictions, and combo orders! 🎯

VB

Vibelf_Community

Pinned Message • Moderator

🚀 Master Restaurant Game Development!

Fantastic discussion on customer order systems! For those looking to create even more sophisticated food games, our community can help you implement:

  • 🍕 Multi-course meal systems
  • 👥 Complex customer personalities
  • 📊 Restaurant management mechanics
  • 🏆 Achievement and progression systems

📚 Related Topics

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